GSP 261 Week 4 Update

With my character completed, it was time to port it to Unreal Engine 4. Because of its simplistic low polygon count, it imported with no issues except from scaling. I had to scale it in order to get a proper proportion against the vehicle. Once I had my scale to where I wanted, I started to do some research on how to animate the meshes. That’s what I will be working on for the time being.

Unreal Engine Port

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