GSP 261 Final Cinematic

We have come to the conclusion of this course. With that comes my final build for my end of course project. I believe I created a piece that holds true to what my initial design concept was. I wanted to create an introduction to a fierce battle. I wanted to create a subtle atmosphere with the music. I wanted to highlight the horrors of war through character death and destruction of the player’s fraction. In the end, I think I found the balance. Hope you enjoy the piece!


GSP 261 Week 7 Update

After eight weeks of learning new systems and creating my end of course project, I think I finally have the bulk of the work completed with my cinematic. All I should have left to do know is do a bit of polishing and touching up. If I had more time, I would love to create a better looking character (that was my first attempt at creating a character after all!). On the whole, I am pleased with all the systems I learned throughout this course. Continue reading

GSP 261 Week 6 Update

I wanted to get a head start on my cinematic so I began messing around with the matinee feature in Unreal Engine 4. It does look a bit tricky however after watching some videos and reviewing the documentation, I believe I am beginning to develop a foundation of the basics. What I have so far is nothing special however it is my first stab on directing a cinematic. It is still a huge work in progress.   Continue reading

GSP 261 Week 6 Update

This week’s iLab was fairly straightforward with porting my assets over to Unreal Engine 4. The issue I had with multiple copies of static meshes added when I imported animations were due to my forgetting to uncheck the import mesh checkbox. After I fixed that mistake I turned my attention to creating my audio content. My Professor recommended as an audio resource. On the site I was able to gather several background and sound effect .wav files that I believe will fit nicely in my project. I just have to make a couple of small changes using Audacity first.