GSP 261 Week 6 Update

This week’s iLab was fairly straightforward with porting my assets over to Unreal Engine 4. The issue I had with multiple copies of static meshes added when I imported animations were due to my forgetting to uncheck the import mesh checkbox. After I fixed that mistake I turned my attention to creating my audio content. My Professor recommended as an audio resource. On the site I was able to gather several background and sound effect .wav files that I believe will fit nicely in my project. I just have to make a couple of small changes using Audacity first.


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s