My first experience using Unreal Engine 4 was back in my introduction to 3D modeling course in which we created a two-minute in-game cinematic. This was more than a year ago so, needless to say, I’m a bit rusty in Unreal Engine today. So, to start off the week, I put in some time to take a crash course of Unreal Engine 4 to get back into the process. Continue reading
We have come to the conclusion of this course. With that comes my final build for my end of course project. I believe I created a piece that holds true to what my initial design concept was. I wanted to create an introduction to a fierce battle. I wanted to create a subtle atmosphere with the music. I wanted to highlight the horrors of war through character death and destruction of the player’s fraction. In the end, I think I found the balance. Hope you enjoy the piece!
After eight weeks of learning new systems and creating my end of course project, I think I finally have the bulk of the work completed with my cinematic. All I should have left to do know is do a bit of polishing and touching up. If I had more time, I would love to create a better looking character (that was my first attempt at creating a character after all!). On the whole, I am pleased with all the systems I learned throughout this course. Continue reading
This week is all about porting the created skeletal meshes and animations into our game engine in order to get them ready for use. Luckily, we have been doing this for a couple of weeks so no “true” surprises came up. Porting went smoothly and I the animations are looking just the way I wanted them to come out. Continue reading
What a week so far! I was able to complete the iLab and thought I was almost completed with this week’s portion of the project. Man was I wrong! If I learned anything this week it’s that you really have to take your time with your models! If you mess something up early on, it could cost you hours of time trying to fix it. That is essentially what happened to me these last two days. Continue reading